var battle_box = 3154; var card_width = 41; var card_height = 61; var stack_x = battle_box.x - (card_width * 0.5); var stack_y = battle_box.bbox_top - card_height - 12; var stack_y2 = battle_box.bbox_bottom + 12; var x_target = battle_box.bbox_left + 4; var y_target = battle_box.bbox_top + 4; for (var i = 1; i <= 8; i++) { card_target_x[i] = x_target + (7 * i) + (card_width * (i - 1)); card_target_y[i] = 6 + y_target + (max(0, sign(i - 4)) * (8 + card_height)); } for (var i = 1; i <= 4; i++) { card[i] = instance_create(stack_x, stack_y, obj_attack_ace_dealing_cards); with (card[i]) { card_target_x = other.card_target_x[i]; card_target_y = other.card_target_y[i]; card_id = i; } } for (var i = 1; i <= 4; i++) { card[i + 4] = instance_create(stack_x, stack_y2, obj_attack_ace_dealing_cards); with (card[i + 4]) { card_target_x = other.card_target_x[i]; card_target_y = other.card_target_y[i + 4]; card_id = i + 4; } } alarm[0] = 30; attack_number = 3;