if (image_alpha < 1) { image_alpha = lerp(image_alpha, 1, 0.15); if (image_alpha >= 0.99) image_alpha = 1; } if (attack_state == 1) { x = lerp(x, coin[coin_current].x, 0.15); y = lerp(y, coin[coin_current].y, 0.15); if (point_distance(x, y, coin[coin_current].x, coin[coin_current].y) <= 3) { instance_destroy(coin[coin_current]); audio_play_sound(snd_feisty_mooch_coin_grab, 1, 0); attack_state = 0; coin_current++; if (coin_current < array_length(coin)) { alarm[0] = move_delay; } else { with (obj_attack_mooch_coin_bag_controller) instance_destroy(); } } }