damage_number = scr_determine_damage_number_enemy("moray", "void", "void") depth = -50 image_alpha = 0 image_speed = 0 x = obj_attack_moray_sword_spin.x y = obj_attack_moray_sword_spin.y sprite_index = obj_attack_moray_sword_spin.sprite_index audio_play_sound(snd_feisty_moray_color_shift, 1, 0)