if (live_call()) return global.live_result; switch (scene) { case 0: draw_alpha += 0.05; if (draw_alpha >= 1) scene++; break; case 1: cutscene_wait(0.5); break; case 2: obj_axis_body.sprite_index = spr_axis_body_nocharge; obj_axis_body.base_sprite = 1391; instance_destroy(obj_quote_battle_axis_attack_end); instance_destroy(obj_background_boss_battle_axis_yellow); instance_create_depth(obj_axis_body.x, obj_axis_body.y, obj_axis_body.depth - 1, obj_axis_heart); scene++; break; case 3: draw_alpha -= 0.05; if (draw_alpha <= 0) scene++; break; case 4: cutscene_wait(1); break; case 5: instance_create(402, 68, obj_quote_bubble_battle_yellow_2); instance_create(0, 0, obj_quote_battle_axis_special_robot); scene++; break; case 6: if (!instance_exists(obj_quote_battle_axis_special_robot)) cutscene_wait(1); break; case 7: instance_create(402, 68, obj_quote_bubble_battle_yellow_2); instance_create(0, 0, obj_quote_battle_axis_neutral_post_attacks); scene++; break; case 8: if (!instance_exists(obj_quote_battle_axis_neutral_post_attacks)) { global.action_1_important = true; global.action_1_color = 65535; global.action_amount = 1; instance_destroy(); } break; }