event_inherited() up_sprite = 488 right_sprite = 487 down_sprite = 484 left_sprite = 486 up_sprite_idle = 488 right_sprite_idle = 487 down_sprite_idle = 484 left_sprite_idle = 486 action_sprite = false if (global.geno_complete[3] == true && global.sworks_flag[3] >= 1) { up_sprite = 2592 right_sprite = 383 down_sprite = 2749 left_sprite = 3415 up_sprite_idle = 2592 right_sprite_idle = 383 down_sprite_idle = 2749 left_sprite_idle = 3415 } scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4 npc_voice_sfx = 111 image_speed = (1/3)