part_x = round(irandom_range(0, room_width) / 40) * 40; var move = false; while (move == false) { move = true; with (obj_bacgkround_boss_battle_axis_number_spawner) { if (id != other.id && part_x == other.part_x) { other.part_x += 20; move = false; } } } creator = 955; part_size = choose(1, 1, 1, 2, 2, 3); size_multiplier = 12 * part_size; number_count = 9; alarm[0] = 1;