part_x = (round((irandom_range(0, room_width)) / 40)) * 40 var move = false while (move == false) { move = true with (obj_bacgkround_boss_battle_axis_number_spawner) { if (id != other.id && part_x == other.part_x) { other.part_x += 20 move = false } } } creator = obj_background_boss_battle_axis_yellow part_size = choose(1, 1, 1, 2, 2, 3) size_multiplier = 12 * part_size number_count = 9 alarm[0] = 1