fall_speed = irandom_range(2, 3) x_point = x y_point = y angle_pos = 270 angle_pos_default = angle_pos angle_pos_max = 15 * fall_speed angle_radius = 5 angle_increase = 6 * fall_speed starting_position_x = x starting_position_y = y animation_disjoint_x = 0 animation_disjoint_y = 0 can_move = false var random_number = irandom_range(1, 4) switch random_number { case 1: sprite_index = spr_background_boss_battle_2_snowflake_2_1_yellow break case 2: sprite_index = spr_background_boss_battle_2_snowflake_2_2_yellow break case 3: sprite_index = spr_background_boss_battle_2_snowflake_2_3_yellow break case 4: sprite_index = spr_background_boss_battle_2_snowflake_2_4_yellow break default: sprite_index = spr_background_boss_battle_2_snowflake_2_1_yellow } image_speed = 0 image_index = 0 image_alpha = 0 random_number = irandom_range(0, 1) if (random_number == 0) random_number = -1 sign_modifier = random_number time_elapsed = 0 time_max = 30 + 15 * (fall_speed - 1) time_increase = 1 max_rise = 5 * fall_speed * (irandom_range(1, 2))