fall_speed = irandom_range(1, 1); x_point = x; y_point = y; angle_pos = 270; angle_pos_default = angle_pos; angle_pos_max = 15 * fall_speed; angle_radius = 5; angle_increase = 6 * fall_speed; starting_position_x = x; starting_position_y = y; animation_disjoint_x = 0; animation_disjoint_y = 0; can_move = false; var random_number = irandom_range(1, 4); switch (random_number) { case 1: sprite_index = spr_background_boss_battle_2_snowflake_4_1_yellow; break; case 2: sprite_index = spr_background_boss_battle_2_snowflake_4_2_yellow; break; case 3: sprite_index = spr_background_boss_battle_2_snowflake_4_3_yellow; break; case 4: sprite_index = spr_background_boss_battle_2_snowflake_4_4_yellow; break; default: sprite_index = spr_background_boss_battle_2_snowflake_4_1_yellow; } image_speed = 0; image_index = 0; image_alpha = 0; random_number = irandom_range(0, 1); if (random_number == 0) random_number = -1; sign_modifier = random_number; time_elapsed = 0; time_max = 30 + (15 * (fall_speed - 1)); time_increase = 1; max_rise = 5 * fall_speed * irandom_range(1, 2);