part_axis_bg_sys = part_system_create() part_axis_bg_em = part_emitter_create(part_axis_bg_sys) part_system_depth(part_axis_bg_sys, 9999) part_axis_bg = part_type_create() part_type_sprite(part_axis_bg, 238, 0, 0, 1) part_type_size(part_axis_bg, 2, 2, 0, 0) part_type_colour3(part_axis_bg, 65280, 65535, 4235519) part_type_alpha3(part_axis_bg, 0, 0.8, 0) part_type_speed(part_axis_bg, 5, 5, 0, 0) part_type_direction(part_axis_bg, 270, 270, 0, 0) part_type_life(part_axis_bg, 90, 90) part_type_blend(part_axis_bg, 1) part_axis_bg_dark = part_type_create() part_axis_bg_dark_speed = 4 part_type_sprite(part_axis_bg_dark, 238, 0, 0, 1) part_type_size(part_axis_bg_dark, 3, 3, 0, 0) var bg_color = make_color_rgb(19, 63, 26) var bg_color_2 = make_color_rgb(43, 145, 60) part_type_colour_mix(part_axis_bg_dark, bg_color, bg_color_2) part_type_alpha1(part_axis_bg_dark, 0.22) part_type_speed(part_axis_bg_dark, part_axis_bg_dark_speed, part_axis_bg_dark_speed, 0, 0) part_type_direction(part_axis_bg_dark, 90, 90, 0, 0) part_type_life(part_axis_bg_dark, 2100, 2100) part_type_blend(part_axis_bg_dark, 1) part_emitter_region(part_axis_bg_sys, part_axis_bg_em, 0, room_width, room_height, room_height, 3, 0) part_x_last = 0 alarm[0] = irandom_range(25, 45) alarm[2] = irandom_range(25, 45) for (var a = room_height; a >= 0; a -= 36) { for (var i = room_width + 15; i >= 0; i -= 36) { if (choose(1, 2, 3) != 1) part_particles_create(part_axis_bg_sys, i, a, part_axis_bg_dark, 1) } } alarm[1] = 36 / part_axis_bg_dark_speed depth = 9998 overlay_alpha = 0 fade_out = false