pixel_dim = 2 x = 320 y = 0 default_x = x default_y = y draw_left = bbox_left draw_top = bbox_top var xscale_min_dec = 64 var xscale_min_val = sprite_width - 2 * xscale_min_dec xscale_min = xscale_min_val / sprite_width darkness_max = 0.7 angle_default = 0 angle_increase = pixel_dim * 180 / (sprite_height - 1) alpha_base = 1 scroll_horizontal = true scroll_vertical = true scroll_default_x = (-pixel_dim) scroll_current_x = scroll_default_x scroll_ind_inc_x = 3 scroll_ind_max_x = 1 scroll_ind_total_x = scroll_ind_max_x - scroll_ind_inc_x scroll_default_y = (-pixel_dim) scroll_current_y = scroll_default_y scroll_ind_inc_y = 3 scroll_ind_max_y = 1 scroll_ind_total_y = scroll_ind_max_y - scroll_ind_inc_y