pixel_dim = 2; x = 320; y = 0; default_x = x; default_y = y; draw_left = bbox_left; draw_top = bbox_top; var xscale_min_dec = 64; var xscale_min_val = sprite_width - (2 * xscale_min_dec); xscale_min = xscale_min_val / sprite_width; darkness_max = 0.7; angle_default = 0; angle_increase = (pixel_dim * 180) / (sprite_height - 1); alpha_base = 1; scroll_horizontal = true; scroll_vertical = true; scroll_default_x = -pixel_dim; scroll_current_x = scroll_default_x; scroll_ind_inc_x = 3; scroll_ind_max_x = 1; scroll_ind_total_x = scroll_ind_max_x - scroll_ind_inc_x; scroll_default_y = -pixel_dim; scroll_current_y = scroll_default_y; scroll_ind_inc_y = 3; scroll_ind_max_y = 1; scroll_ind_total_y = scroll_ind_max_y - scroll_ind_inc_y;