par_left[0] = scroll_temp_x par_left[1] = 0 par_width[0] = sprite_width - scroll_temp_x par_width[1] = scroll_temp_x par_x[0] = draw_left + int_s_current_x * animation_disjoint_x par_x[1] = draw_left + int_s_current_x * animation_disjoint_x + (sprite_width - scroll_temp_x)