if live_call() return global.live_result; u_time = shader_get_uniform(sh_background_macro_froggit, "time") u_uvs = shader_get_uniform(sh_background_macro_froggit, "uvs") uvs = sprite_get_uvs(bg_lillypads_bubbles, 0) u_txl_d = shader_get_uniform(sh_background_macro_froggit, "txl_d") sprite_tex = sprite_get_texture(bg_lillypads_bubbles, 0) txl_d = [texture_get_texel_width(sprite_tex), texture_get_texel_height(sprite_tex)] draw_alpha = 0 fade_out = false