if live_call() return global.live_result; shader_set(starlo_bg_test) shader_set_uniform_f(ufreq, 300) shader_set_uniform_f(utime, (current_time / 250)) shader_set_uniform_f(uamp, 0.0015) draw_sprite_ext(spr_starlo_bg, 0, x, y, 1, 1, 0, c_white, opacity) shader_reset()