if live_call() return global.live_result; image_speed = 0.2 if (spawner != noone && track_spawner == true) { soul_color = spawner.soul_color if (soul_color == 16777215) image_alpha = 0 y = spawner.y x = spawner.x } if (idle_animation == true) { sin_timer += 0.1 if (sin_timer > 360) sin_timer -= 360 y_offset = sin(sin_timer) * 1 }