var game_mode = global.game_mode var battle_enemy_name = global.battle_enemy_name var enemy_missed = false if instance_exists(obj_text_damage_count) { with (obj_text_damage_count) instance_destroy() } if instance_exists(obj_text_miss) { enemy_missed = true with (obj_text_miss) instance_destroy() } with (obj_target_bar_battle) instance_destroy() if instance_exists(obj_battle_hp_enemy_attacking_parent) { with (obj_battle_hp_enemy_attacking_parent) instance_destroy() } if (global.current_hp_enemy < 0) global.current_hp_enemy = 0 if (global.current_hp_enemy == 0) { with (obj_battle_generator) audio_extend = false audio_stop_all() if (game_mode == "customs") { script_execute(gml_Script_scr_create_quote_bubble_battle_defeat) instance_create(0, 0, obj_quote_defeat) } else if (global.game_mode == "yellow") { switch battle_enemy_name { case "ceroba genocide": obj_ceroba_body.death_sprite = true scr_audio_fade_out(mus_trial_by_fury, 500) break case "starlo": obj_starlo_boss_body.death_sprite = true scr_audio_fade_out(mus_showdown, 500) break case "decibat": case "micro froggit": global.enemy_dead = true instance_create(0, 0, obj_dialogue_battle_win_genocide) audio_play_sound(snd_monster_damage_death, 20, false) break case "axis": obj_axis_body.death_sprite = true scr_audio_fade_out(mus_guns_blazing, 500) break case "axis genocide": obj_axis_body_geno.alarm[0] = 50 break case "guardener": scr_audio_fade_out(mus_guardener_theme, 500) obj_guardener_body.death_sprite = true break case "ceroba": obj_battle_enemy_ceroba_phase_2_outro.scene += 1 break case "el bailador": if (global.route != 3) { script_execute(gml_Script_scr_create_quote_bubble_battle_defeat) instance_create(0, 0, obj_quote_defeat) } else { global.enemy_dead = true instance_create(0, 0, obj_dialogue_battle_win_genocide) audio_play_sound(snd_monster_damage_death, 20, false) } break case "martlet genocide final": break default: script_execute(gml_Script_scr_create_quote_bubble_battle_defeat) instance_create(0, 0, obj_quote_defeat) } } } else { if (enemy_missed == false) global.enemy_sparing = false scr_determine_special_effect_enemy("Fight 1") global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking) global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking) if (global.important_cutscene == false && global.can_attack == true) global.enemy_attacking = true if (global.can_attack == false) { with (obj_dialogue_box_battle) no_loop_can_attack = false } instance_destroy() } instance_destroy()