switch ds_map_find_value(event_data, "message") { case "ceroba_bullet_right": audio_play_sound(snd_cinematiccut, 1, 0) instance_create_depth(520, 130, -999, obj_battle_ceroba_red_bullet) break case "ceroba_bullet_left": audio_play_sound(snd_cinematiccut, 1, 0) instance_create_depth(128, 130, -999, obj_battle_ceroba_red_bullet) break case "impact_sound": instance_create_depth(0, 0, -1, obj_ceroba_phase_2_red_shader) audio_play_sound(snd_undertale_impact, 1, 0) break case "ceroba_transformation_effect": instance_create_depth(obj_ceroba_body_pacifist_phase_1.x, obj_ceroba_body_pacifist_phase_1.y, -1, obj_ceroba_phase_1_transformation_effect) break }