if live_call() return global.live_result; damage_number = 1 var player_soul = 2979 var battle_box = obj_dialogue_box_battle_transformation_any image_alpha = 1 target_x = battle_box.x + (random_range(-2, 2)) target_y = battle_box.y turn_rate = 0.3 destroy_on_contact = true speed = 18 speed_inc = 0.05 speed_max = 20 direction = 270 image_angle = direction aim = 20 image_xscale = 2 image_yscale = 2