if live_call() return global.live_result; var player_soul = obj_heart_battle_fighting_parent var hitbox = instance_create_depth(x, y, -100, obj_battle_ceroba_special_attack_red_bullet_hitbox) hitbox.spawner = id image_alpha = 1 target_x = player_soul.x + (random_range(-2, 2)) target_y = player_soul.y turn_rate = 0.3 destroy_on_contact = true speed = 20 speed_inc = 0.05 speed_max = 20 direction = 270 image_angle = direction aim = 20 image_xscale = 2 image_yscale = 2 visible = false