if live_call() return global.live_result; var player_soul = 2979 if (!instance_exists(obj_dialogue_box_battle_transformation_any)) { instance_destroy() return; } var battle_box = obj_dialogue_box_battle_transformation_any if (y >= (target_y - 10)) aim = 0 if (aim > 0) { var angle_diff = (angle_difference(point_direction(x, y, target_x, target_y), direction)) * turn_rate if (abs(angle_diff) > 1) direction += angle_diff aim-- } if ((y + 23) >= battle_box.bbox_bottom && destroy_on_contact == true) { scr_screenshake_battle(8, 2) var impact = instance_create_depth(x, (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_bullet_impact) impact.image_blend = make_color_rgb(255, 0, 55) instance_destroy() }