if (live_call()) return global.live_result; var player_soul = 2979; if (!instance_exists(obj_dialogue_box_battle_transformation_any)) { instance_destroy(); exit; } var battle_box = 3154; if (y >= (target_y - 10)) aim = 0; if (aim > 0) { var angle_diff = angle_difference(point_direction(x, y, target_x, target_y), direction) * turn_rate; if (abs(angle_diff) > 1) direction += angle_diff; aim--; } if ((y + 23) >= battle_box.bbox_bottom && destroy_on_contact == true) { scr_screenshake_battle(8, 2); var impact = instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_bullet_impact); impact.image_blend = make_color_rgb(255, 0, 55); instance_destroy(); }