if live_call() return global.live_result; counter_current = 0 counter_timer = 0 depth = -500 spawner_list = ds_list_create() ds_list_add(spawner_list, 1592) ds_list_add(spawner_list, 873) ds_list_add(spawner_list, 2596) ds_list_add(spawner_list, 1350) ds_list_add(spawner_list, 985) spawner_list_original = ds_list_create() ds_list_copy(spawner_list_original, spawner_list) alarm[0] = 30 scr_enable_battle_box_surface() alarm[1] = 1200 soul_shake = false soul_can_hurt = false fade_out = false draw_alpha = 0 stage = 1 scene = -2 cutscene_timer = 0 fade_out_alpha = 0 unavoidable_attack = false