if (live_call()) return global.live_result; image_alpha = 0; image_xscale = 2; image_yscale = 2; x_target = 320 + (320 - x); bullet_number = 10; route_distance = abs(x_target - xstart); spawn_point_inc = route_distance / bullet_number; current_spawn_point = 0; if (x > 240) { hspeed = -7; image_xscale *= -1; } else { hspeed = 7; } if (y < 240) image_yscale *= -1;