if live_call() return global.live_result; image_alpha = 0 image_xscale = 2 image_yscale = 2 x_target = 320 + (320 - x) bullet_number = 10 route_distance = abs(x_target - xstart) spawn_point_inc = route_distance / bullet_number current_spawn_point = 0 if (x > 240) { hspeed = -7 image_xscale *= -1 } else hspeed = 7 if (y < 240) image_yscale *= -1