if (live_call()) return global.live_result; var battle_box = 3154; if (image_alpha < 1) { image_alpha += 0.1; } else if (noloop == false) { var base_speed = 12; switch (gravity_direction) { case 0: hspeed = -base_speed; vspeed = 2; if (y > battle_box.y) vspeed *= -1; break; case 180: hspeed = base_speed; vspeed = 2; if (y > battle_box.y) vspeed *= -1; break; case 90: vspeed = base_speed; hspeed = 2; if (x > battle_box.x) hspeed *= -1; break; case 270: vspeed = -base_speed; hspeed = 2; if (x > battle_box.x) hspeed *= -1; break; } gravity = 0.4; noloop = true; } var hurt_player = false; if (noloop == true) { if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield)) { if (instance_exists(obj_battlebox_controller_axis)) obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 10, 0, 100); obj_battle_enemy_attack_axis_shield.shield_hit = true; var shield = 511; direction = other.direction; bomb_speed = 15; destroy_check = true; } if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) hurt_player = true; } if (hurt_player) { instance_destroy(self, false); instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); } if (destroy_check == true && bomb_speed > 0) instance_destroy();