damage_number = scr_determine_damage_number_enemy("energy balls minifight", "void", "void") image_speed = 0.5 image_index = 0 image_alpha = 1 image_xscale = 1 image_yscale = 1 direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) speed = 6