damage_number = scr_determine_damage_number_enemy("axis", "void", "void") image_index = 0 image_alpha = 0 direction = 0 speed = 7.5 audio_play_sound(snd_undertale_swoosh, 1, 0) x_scale_modif = 0 x_scale_inc = 0.5 x_scale_modif_size = 0.05