if (live_call()) return global.live_result; var battle_box = 3154; if (image_alpha < 0.99) image_alpha = lerp(image_alpha, 1, 0.25); else image_alpha = 1; if (obj_heart_battle_fighting_axis.movement_mode == 1) { if ((bbox_left + lengthdir_x(speed, direction)) <= (obj_dialogue_box_battle_transformation_any.bbox_left - 4)) { if (direction > 180) direction = 325; else direction = 45; } else if ((bbox_right + lengthdir_x(speed, direction)) >= (obj_dialogue_box_battle_transformation_any.bbox_right + 4)) { if (direction > 180) direction = 225; else direction = 135; } } if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield)) { if (instance_exists(obj_battlebox_controller_axis)) obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 10, 0, 100); obj_battle_enemy_attack_axis_shield.shield_hit = true; var shield = 511; instance_create_depth(shield.x + lengthdir_x(6, shield.direction), shield.y + lengthdir_y(6, shield.direction), depth, obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect); instance_destroy(); } var hurt_player = false; if (obj_heart_battle_fighting_axis.movement_mode == 1) { if (bbox_bottom >= battle_box.bbox_bottom) hurt_player = true; } else if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) { hurt_player = true; } if (hurt_player) { instance_destroy(self, false); instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); }