if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("axis", "void", "void") var battle_box = obj_dialogue_box_battle_transformation_any image_index = 0 image_alpha = 0 direction = point_direction(x, y, battle_box.x, battle_box.y) move_speed = 9 move_noloop = false audio_play_sound(snd_undertale_swoosh, 1, 0)