if live_call() return global.live_result; with (obj_battle_enemy_attack_axis_bomb_geno) instance_destroy(id, false) with (obj_battle_enemy_attack_axis_beams) instance_destroy() with (obj_battle_enemy_attack_axis_blue_laser_geno) instance_destroy() with (obj_battle_enemy_attack_axis_orange_laser_geno) instance_destroy() with (obj_battlebox_controller_axis) event_user(0)