if (live_call()) return global.live_result; var battle_box = 3154; var ball_offset = 30; var bomb = -4; switch (attack_tick) { case 30: bomb = instance_create_depth(battle_box.x, battle_box.bbox_top - 30, -100, obj_battle_enemy_attack_axis_bomb_geno); break; case 70: var laser = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); laser.vspeed = -3; break; case 100: var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno); laser.hspeed = 3; laser.image_angle = 90; break; case 110: var laser = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); laser.vspeed = -3; break; case 140: bomb = instance_create_depth(battle_box.bbox_right + 20, battle_box.y - 30, -100, obj_battle_enemy_attack_axis_bomb_geno); break; case 160: var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); laser.hspeed = 3; laser.image_angle = 90; break; case 190: bomb = instance_create_depth(battle_box.bbox_left - 20, battle_box.y + 30, -100, obj_battle_enemy_attack_axis_bomb_geno); break; case 280: instance_destroy(); break; } if (bomb != -4) { if (bomb.x < battle_box.bbox_left) bomb.gravity_direction = 0; if (bomb.x > battle_box.bbox_right) bomb.gravity_direction = 180; if (bomb.y > battle_box.bbox_bottom) bomb.gravity_direction = 90; if (bomb.y < battle_box.bbox_top) bomb.gravity_direction = 270; } attack_tick += 1;