if live_call() return global.live_result; scene = 0 cutscene_timer = 0 timer = 0 bullet_number_max = 3 bullet_speed = 12 bullet_distance = 100 bullet_distance_min = 40 bullet_number_current = 0 bullet_attack_dir = irandom_range(1, 360) bullet_spin_dir = choose(-1, 1) attack_count = 3 scr_enable_battle_box_surface()