if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("axis", "void", "void") var battle_box = 3154 var heart = obj_heart_battle_fighting_parent image_index = 0 image_alpha = 0 image_speed_base = 3 image_speed = image_speed_base direction = point_direction(x, y, heart.x, heart.y) move_speed = 11 move_noloop = true hold_timer = 5 warn_timer = 15 warn_flash = false audio_play_sound(snd_undertale_swoosh, 1, 0)