if instance_exists(obj_heart_battle_fighting_parent) depth = obj_dialogue_box_battle_transformation_any.depth - 1 image_xscale = 2 image_yscale = 2 image_alpha = 0 alarm[0] = 1 shield_hit = false shield_offset = 10 shield_offset_max = 10 shield_offset_min = 5 y_draw_offset = 0 black_overlay_alpha = 0