if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("axis", "void", "void") var battle_box = 3154 image_alpha = 0 scene = 0 cutscene_timer = 0 bullet_spawn_direction = 0 fade_out = false audio_play_sound(snd_undertale_appear, 1, 0) attack_distance = 120 attack_dir = 90 target = obj_heart_battle_fighting_parent attack_target_x = target.x attack_target_y = target.y bullet_speed = 3 bullet_spawner = -4 can_move = true can_fire = false can_track = true shot_number = 3