if live_call() return global.live_result; var collider = instance_place(x, y, obj_battle_enemy_attack_bigfrog_frog_tongue_tip) if (is_caught == false && collider != noone) { tongue_parent = collider is_caught = true } if (tongue_parent != noone) { if instance_exists(tongue_parent) { x = tongue_parent.x y = tongue_parent.y } else instance_destroy() return; } x_offset = random_range((-jitter), jitter) x_normal += hsp x = x_normal + x_offset y_offset = random_range((-jitter), jitter) y = ystart + y_offset