if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("macro froggit", "void", "void") battle_box = obj_dialogue_box_battle_transformation_any sprite_set_offset(spr_bigfrog_fly_herotarget, 11, 11) sprite_set_offset(spr_bigfrog_fly_villaintarget, 11, 11) x_target = irandom_range((battle_box.bbox_left + 40), (battle_box.x - 40)) y_target = irandom_range((battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20)) target_bounds_left = battle_box.x target_bounds_right = battle_box.bbox_right - 20 target_object = 993 target_count_max = 3 target_count = target_count_max target_timer_max = 5 target_timer = target_timer_max image_alpha = 0 scene = 0