image_speed = 0 image_index = 0 default_imspd = (1/3) can_disappear = false box = obj_dialogue_box_battle_transformation_any generator = obj_battle_enemy_attack_bowll_bull_generator image_angle = generator.cape_dir if (image_angle == 0) { x_dir = -1 y_dir = 0 } else if (image_angle == 90) { x_dir = 0 y_dir = 1 } else if (image_angle == 180) { x_dir = 1 y_dir = 0 } else { x_dir = 0 y_dir = -1 } global.id_store = id instance_create((x + (box.sprite_width + 2 * generator.c_distance) * x_dir), (y + (box.sprite_height + 2 * generator.c_distance) * y_dir), obj_battle_enemy_attack_bowll_bull_bull) id_bull = global.id_store