image_speed = 0; image_index = 0; default_imspd = 1/3; can_disappear = false; box = 3154; generator = 2525; image_angle = generator.cape_dir; if (image_angle == 0) { x_dir = -1; y_dir = 0; } else if (image_angle == 90) { x_dir = 0; y_dir = 1; } else if (image_angle == 180) { x_dir = 1; y_dir = 0; } else { x_dir = 0; y_dir = -1; } global.id_store = id; instance_create(x + ((box.sprite_width + (2 * generator.c_distance)) * x_dir), y + ((box.sprite_height + (2 * generator.c_distance)) * y_dir), obj_battle_enemy_attack_bowll_bull_bull); id_bull = global.id_store;