if (marsh_count < marsh_max) { if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) instance_create(obj_heart_battle_fighting_parent.x, box.bbox_top - 30, obj_battle_enemy_attack_bowll_liquid_marshmallow); else instance_create(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), box.bbox_top - 30, obj_battle_enemy_attack_bowll_liquid_marshmallow); marsh_count += 1; alarm[0] = marsh_alarm; } else { alarm[1] = end_alarm; }