if (marsh_count < marsh_max) { if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) instance_create(obj_heart_battle_fighting_parent.x, (box.bbox_top - 30), obj_battle_enemy_attack_bowll_liquid_marshmallow) else instance_create((obj_heart_battle_fighting_parent.x + global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), (box.bbox_top - 30), obj_battle_enemy_attack_bowll_liquid_marshmallow) marsh_count += 1 alarm[0] = marsh_alarm } else alarm[1] = end_alarm