damage_number = scr_determine_damage_number_enemy("bowll a", "bowll b", "bowll c"); box = 3154; generator = 2512; while (x < (box.bbox_left + generator.marsh_disjoint)) x += 1; while (x > (box.bbox_right - generator.marsh_disjoint)) x -= 1; image_alpha = 0; can_drop = true; random_dir = irandom_range(0, 1); if (random_dir == 0) random_dir = -1; angle_inc = 3; default_y = y; sign_modifier = -1; time_elapsed = 0; time_max = 15; time_increase = 1; max_rise = 20;