damage_number = scr_determine_damage_number_enemy("bowll a", "bowll b", "bowll c") box = obj_dialogue_box_battle_transformation_any generator = obj_battle_enemy_attack_bowll_liquid_generator while (x < (box.bbox_left + generator.marsh_disjoint)) x += 1 while (x > (box.bbox_right - generator.marsh_disjoint)) x -= 1 image_alpha = 0 can_drop = true random_dir = irandom_range(0, 1) if (random_dir == 0) random_dir = -1 angle_inc = 3 default_y = y sign_modifier = -1 time_elapsed = 0 time_max = 15 time_increase = 1 max_rise = 20