if (image_alpha < 1) { image_alpha += 0.2 if (image_alpha >= 1) { image_alpha = 1 can_drop = true } } if (can_drop == true) { game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) animation_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math) time_elapsed += time_increase if (time_elapsed >= time_max) { } y = default_y + animation_disjoint_y image_angle -= (random_dir * angle_inc) if (y >= obj_battle_enemy_attack_bowll_liquid_bottom.bbox_top) instance_destroy() }