instance_create((box.x - 1), (box.y + silv_distance * silv_sign), obj_battle_enemy_attack_bowll_silverware_all) instance_create((box.x + 1), (box.y + silv_distance * (-silv_sign)), obj_battle_enemy_attack_bowll_silverware_all) create_count += 1 if (create_count < create_max) alarm[0] = create_alarm else can_end = true