if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") var battle_box = 3154 target_x = obj_heart_battle_fighting_parent.x target_y = obj_heart_battle_fighting_parent.y turn_rate = 0.06 if (!instance_exists(obj_ceroba_bullet_particle_controller)) instance_create(0, 0, obj_ceroba_bullet_particle_controller) sprite_index_og = sprite_index sprite_index = -4 image_alpha = 0 image_speed = 0 warning_id = -4 noloop = true alarm[0] = 1 attack_delay = 30