if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") image_alpha = 1 target_x = obj_heart_battle_fighting_parent.x target_y = obj_heart_battle_fighting_parent.y turn_rate = 0.06 destroy_on_contact = true speed = 9 speed_inc = 0.05 speed_max = 20 direction = 270 image_angle = direction aim = 12