if (live_call()) return global.live_result; if (!instance_exists(obj_dialogue_box_battle_transformation_any)) { instance_destroy(); exit; } var battle_box = 3154; if (aim > 0) { direction += (angle_difference(point_direction(x, y, target_x, target_y), direction) * turn_rate); aim--; } if ((y + 23) >= battle_box.bbox_bottom && destroy_on_contact == true) { scr_screenshake_battle(8, 2); instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_bullet_impact); var deg_dec = 26; for (var i = 155; i > 0; i -= deg_dec) { var residue = instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_bullet_residue); residue.speed = 5; residue.direction = i; } instance_destroy(); }