damage_number = scr_determine_damage_number_enemy("cactony a", "cactony b", "cactony c") image_speed = 0 image_index = 0 box = 3154 y_speed = 5 animate_alarm = 30 attack_alarm = 10 end_alarm = 45 fire_count = 0 fire_max = 10 animate_state = 0 anim_in_speed = 0.1 anim_out_speed = 0.2 anim_min = 0.4 anim_max = 1 in_box = false