damage_number = scr_determine_damage_number_enemy("cactony a", "cactony b", "cactony c") launch_sprite = 2179 launched = false prep_speed = 1 attack_speed = 5 attack_mult = 2 image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) move = true fade = false fade_alarm = 40 global.id_store = id