damage_number = scr_determine_damage_number_enemy("sweet corn a", "sweet corn b", "sweet corn c") image_speed = 0 image_index = 0 image_alpha = 0 if (x > obj_dialogue_box_battle_transformation_any.bbox_right) image_xscale = -1 x_speed = 6 if (x > obj_dialogue_box_battle_transformation_any.bbox_right) x_speed = (-x_speed) starting_position_x = x starting_position_y = y animation_disjoint_x = 0 animation_disjoint_y = 0 reverse = true can_move = false can_vanish = false var app_sound = audio_play_sound(snd_undertale_appear, 1, 0) audio_sound_gain(app_sound, 0.5, 0)