damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") bullet_distance = 0 bullet_dir_current = 0 bullet_fade_delay = instance_number(obj_battle_enemy_attack_ceroba_arc_diamond) * 10 bullet_spin_speed = 0 bullet_spin_time = 60 bullet_state = 1 bullet_can_bounce = false image_alpha = 0