var y_original = 0; var y_max = room_height; draw_set_color(attack_beam_draw_color); draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, false); draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, true);