if (live_call()) return global.live_result; var counter_timer_max = 0; var player_soul = 2979; var battle_box = 3154; switch (counter_current) { case 0: instance_create_depth(320, battle_box.bbox_top - 80, -400, obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist); counter_current++; break; case 1: counter_timer_max = 15; break; case 2: instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); counter_current++; break; case 3: counter_timer_max = 100; break; case 4: instance_create_depth(choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80), battle_box.bbox_top - 80, -400, obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist); counter_current++; break; case 5: counter_timer_max = 1; break; case 6: instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); counter_current++; break; case 7: counter_timer_max = 100; break; case 8: instance_create_depth(choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80), battle_box.bbox_top - 80, -400, obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist); counter_current++; break; case 9: counter_timer_max = 1; break; case 10: instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); counter_current++; break; case 11: counter_timer_max = 100; break; case 12: if (counter_timer > 0) { counter_timer--; exit; } instance_destroy(); break; } if (counter_timer_max == 0) exit; if (counter_timer < counter_timer_max) { counter_timer++; } else { counter_timer = 0; counter_current += 1; }