if live_call() return global.live_result; var counter_timer_max = 0 var player_soul = obj_heart_battle_fighting_parent var battle_box = obj_dialogue_box_battle_transformation_any switch counter_current { case 0: instance_create_depth(320, (battle_box.bbox_top - 80), -400, obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist) counter_current++ break case 1: counter_timer_max = 15 break case 2: instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond) counter_current++ break case 3: counter_timer_max = 100 break case 4: instance_create_depth(choose((battle_box.bbox_left - 80), (battle_box.bbox_right + 80)), (battle_box.bbox_top - 80), -400, obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist) counter_current++ break case 5: counter_timer_max = 1 break case 6: instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond) counter_current++ break case 7: counter_timer_max = 100 break case 8: instance_create_depth(choose((battle_box.bbox_left - 80), (battle_box.bbox_right + 80)), (battle_box.bbox_top - 80), -400, obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist) counter_current++ break case 9: counter_timer_max = 1 break case 10: instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond) counter_current++ break case 11: counter_timer_max = 100 break case 12: if (counter_timer > 0) { counter_timer-- return; } instance_destroy() break } if (counter_timer_max == 0) return; if (counter_timer < counter_timer_max) counter_timer++ else { counter_timer = 0 counter_current += 1 }