if instance_exists(obj_heart_battle_fighting_parent) { x = obj_heart_battle_fighting_parent.x y = obj_heart_battle_fighting_parent.y } if (image_index == 7) { global.current_pp_self += 1 global.current_pp_self = clamp(global.current_pp_self, 0, 1) instance_create(x, y, obj_heart_battle_effect_glow) audio_play_sound(snd_equip_armor, 1, 0) } if (fade_out == true) { image_alpha -= 0.15 if (image_alpha < 0) { if (!alarm[0]) alarm[0] = 30 } }