if (global.battle_phase == 1) { switch obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number { case 0: case 3: case 5: case 6: var ring_object = obj_battle_enemy_attack_ceroba_fire_circle_ring_orange break case 1: case 2: case 4: default: ring_object = obj_battle_enemy_attack_ceroba_fire_circle_ring_blue break } } if (global.battle_phase == 2) { switch obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number { case 0: case 2: case 3: case 5: case 8: case 9: ring_object = 2727 break case 1: case 4: case 6: case 7: default: ring_object = 2725 break } } obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1 instance_create(x, y, ring_object) screenshake = true